DV COMM SYSTEMS
![]()
866-293-3326
CERTIFIED MINORITY-OWNED BUSINESS ENTERPRISE (MBE) NYC NYS & THE PORT AUTHORITY OF NY &NJ

What makes a great leader? Some say it is the ability to give a clear sense of direction. Some, that it is the ability to make tough decisions. Others, that great leadership is the ability to command and control, or, conversely, to inspire loyalty in those led through strong emotional empathy. I think that great leadership depends primarily on vision--not just any type of vision, but one that we can appreciate intellectually, emotionally, and spiritually.
A vision is something we reach for, something we aspire to, something that is the glue of our enterprise, the driving force, the vitality within it. When we are touched by a vision, our deepest values come into play and we have a sense of abiding purpose to our enterprise. In our world today, the thing we are most lacking is leaders who can convey vision.
One reason that visionary leadership is in short supply today is the value our society places on one particular kind of capital--material capital. Too often the worth or value of an enterprise is judged by how much money it earns at the end of the day, or how much worldly power it gives us over others. This obsession with material gain has led to short-term thinking and the narrow pursuit of self-interest. It is true that any kind of enterprise we want to engage in requires some kind of financial wealth if it is to succeed in the short term. But for leadership to inspire long-term, sustainable enterprises, it needs to pursue two other forms of capital as well: social and spiritual. These three types of capital resemble the layers in a wedding cake. Material capital is the top layer, social capital lies in the middle, and spiritual capital rests on the bottom, supporting all three.
According to political economist Francis Fukuyama, who wrote Trust: The Social Virtues and the Creation of Wealth, social capital can be measured by the amount of trust in a society, empathy people feel for each other, and commitment to the health of the community. The health of the community, he says, can be measured by criteria such as the rate of crime, divorce, illiteracy, and litigation.
A New Paradigm of Intelligence
Even more fundamentally, spiritual capital reflects what an individual or an organization exists for, believes in, aspires to, and takes responsibility for. Our spiritual capital includes our moral capital. Spiritual capital is a new paradigm that requires that we radically change our mind-set about the philosophical foundations and practices of leadership in business--or in any other enterprise, for that matter. I am not referring here to concerning ourselves with religion or spiritual practices. Rather, I mean the power a leader can unleash in individuals or organizations by evoking people's deepest meanings, values, and purposes.
Leaders build all three forms of capital--material, social, and spiritual--by using their own intelligence. But here I am not just referring to IQ. I want to include the intelligence of the mind, the heart, and the spirit. I have written a great deal about the types of intelligence that correlate to the three types of capital:

CCTV Tutorial
start with cameras. You have to decide on how many you need now, and how many you might need in the future. If you think you will be fine with just three for now, but maybe later you will add few more, remember to get DVR that will let you expand your system in the future. We offer 4ch or 16ch DVR. 4 may be enough for small store or office, but for everything else you will need more than that. Let’s take a convenient store as an example. You will need one camera facing cash register, one at entrance door, and this leaves you just 2 cameras left for the rest of the store. Probably this won’t be enough.
So always count the cameras before you buy DVR. Good practice is to leave always some empty channels on your DVR. 90% of our customers usually call us within one year after installing system, and ask for additional cameras. Keep it in mind designing your system.
When you know how many cameras you will need, now it’s time to decide on kind and performance of each one.
So we have outdoor/indoor, day & night, infra red, day time, hidden, spy, professional, wireless.
Deciding if you need outdoor or indoor is easy. Remember only that with severe indoor conditions it may be better to use weatherproof camera (dust, moisture, low or very high temperature).
If you have night lights around your property, you can use day & night cameras. Infra red are usually use in completely dark spots. Remember also, that LED’s on infra red cameras light up at night time. You can easily see camera. It’s not as bright as flashlight, but you can see dark red light of led’s when you look at the camera.
If you don’t want your cameras to attract too much attention, use small bullet or dome cameras. But if you own for example car dealership, you want bad guys to know that you have surveillance. This is when you put professional cameras in outdoor enclosures. They will think twice before entering property. Plus c-mount cameras are state of the art products. They use the most advanced digital picture processing. Auto iris, back light compensation, auto gain control, white balance are just some of the features you can find in c-mount cameras. It's also easy to use different lenses from wide 3.5mm to telephoto 100mm.
Every security professional will tell you, that it’s always better to go with hard wired cameras than wireless. And it’s not only about the cost. Wireless systems are much less dependable. They trigger a lot of false alarms. On the top of that anybody can buy RF scanner and simply tap into your surveillance system. And you don’t want that to happen.
Since you already know what you are looking for, I should mention few more things. Pay good attention, when buying cameras. For example most of professional cameras do not come with lens. You have to purchase them separately. Each camera needs power supply unless you using multi-channel power distributing box. You can make your life easy and use plug & play cables. They good for short runs (up to 300ft). If you need longer runs, use coaxial RG59 cable and low voltage cable for power. In this case you will need to put that ends on power cable and crimps on coax. This requires extra tools. You can also instead of using coax and low voltage cable, use Siamese cable. It may be a little more expensive, but makes running cables so much easier. When buying PTZ camera remember to get PTZ controller or RS232 adaptor. These do not usually come with camera.
Manufacturers use usually few values to describe camera. The most important are:
- resolution (380 TV lines is a standard, ultra high starts from 480 TVL)
- LUX rating, amount of light needed for camera to work properly. 1 LUX equals light produced by one candle. Today’s cameras are rated usually below 1 LUX. 0.01 LUX means basically Day & Night camera, Infrared Cameras need no light at all since they are produce infrared beam, so they rated 0.0 LUX.
- Lens. Usually surveillance cameras use wide lenses 2.5mm and up. Very popular 3.6mm lens would give you about 70 degrees field of view(FOV) horizontally and 57 degrees vertically. 6mm lens would give you about 48 degrees FOV horizontally and 37 degrees FOV vertically (for 1/3” CCD sensor). More mm means smaller FOV. Telephoto lenses are 20mm and up.
- CCD sensor size (usually ¼” or 1/3”). The smaller the size, the smaller FOV. Simply 1/3” CCD sensor see more with same lens than ¼” CCD sensor.
There are few other values like backlight compensation, auto iris, auto white balance etc. There is many cameras on the market. Even if technical specs are same, you can see the difference comparing them side by side. We make sure all our cameras are the highest quality. We test weekly tens of cameras and usually only few of them qualify to be offered to our customers.
Now let’s focus on DVR unit. Today nobody uses VCR’s anymore. All modern CCTV systems are based on DVR. DVR is a time lapse video recording device, multi-channel multiplexer and web server. All in one. All our DVR units have following features:
- multi channel capability (can support many cameras)
- triplex function (record, playback and remote access, all can be done at the same time)
- recycle function (it overwrites oldest data with the newest keeping always last few weeks of video)
- motion activated recording (it records only when motion is detected and only from camera(s) that are detecting motion at that time)
- recording on schedule (weekly schedule of recording for each camera can be set)
- remote playback, viewer and control (DVR can be control and live picture can bee seen over the internet)
- video backup (if you need to save some of the video)
Most important values used by manufacturers:
- number of channels ( maximum number of cameras that can be plugged in to the DVR)
- Maximum FPS (frames per second) DVR can record. It is total number for all channels. It can be different for recording and for display. Let’s say 4 CH DVR 120 FPS recording/display. This means 4 camera DVR can display and record with rate of 120 FPS. If you divide 120FPS by 4 cameras you will get 30FPS. So each camera can display 30FPS and can record 30FPS (30FPS is also known as “Real Time”). But lets take 4CH 30FPS DVR. If you use only one camera you can get maximum real time recording and display. If you use all 4 camera it will give you 7.5 FPS for each camera. But remember, you can change it, you can set one camera for example to record with 15FPS and the rest of the cameras to record with 5FPS. The total number of frames multiplied by number of cameras can not exceed maximum FPS for particular DVR. 98% of surveillance DVR do not record with more than 3-5FPS. There is no reason to record video with higher FPS rate. It also saves you a lot of space. Remember, real time recording consumes a lot of memory. It’s not practical. So if you let’s say getting 16CH DVR and you will actually use all 16CH, 120FPS will be enough in most cases. This will give you 7.5 FPS for each camera which is more than enough even for watching your cash register. Real time recording is used only in extreme situations (very fast moving objects, casinos (card tables)).
- Storage space in GB (standalone and PC based DVR’s usually come with hard drive built in, but you can always add extra one. DVR boards use hard drive of your computer, good practice is to have separate hard drive just for DVR). Our DVR boards work fine with 95% of today’s computers. Sometimes graphic card upgrade is required. They also do not need dedicated PC. You can simply let the system run in the background. You will not even notice the difference in performance of your PC. Of course having dedicated PC is recommended especially for large systems. We prefer PC based DVR’s. Simply because they are more user friendly, software updates are available, have more features and can be easily customized. But if you don’t want to have another PC you can always use simple standalone DVR’s. They are usually very dependable and have all basic features to run your surveillance system.

In describing the basics of networking technology, it will be helpful to explain the different types of networks in use.
A network is any collection of independent computers that exchange information with each other over a shared communication medium. Local Area Networks or LANs are usually confined to a limited geographic area, such as a single building or a college campus. LANs can be small, linking as few as three computers, but can often link hundreds of computers used by thousands of people. The development of standard networking protocols and media has resulted in worldwide proliferation of LANs throughout business and educational organizations.
Often elements of a network are widely separated physically. Wide area networking combines multiple LANs that are geographically separate. This is accomplished by connecting the several LANs with dedicated leased lines such as a T1 or a T3, by dial-up phone lines (both synchronous and asynchronous), by satellite links and by data packet carrier services. WANs can be as simple as a modem and a remote access server for employees to dial into, or it can be as complex as hundreds of branch offices globally linked. Special routing protocols and filters minimize the expense of sending data over vast distances.
Wireless LANs, or WLANs, use radio frequency (RF) technology to transmit and receive data over the air. This minimizes the need for wired connections. WLANs give users mobility as they allow connection to a local area network without having to be physically connected by a cable. This freedom means users can access shared resources without looking for a place to plug in cables, provided that their terminals are mobile and within the designated network coverage area. With mobility, WLANs give flexibility and increased productivity, appealing to both entrepreneurs and to home users. WLANs may also enable network administrators to connect devices that may be physically difficult to reach with a cable.
The Institute for Electrical and Electronic Engineers (IEEE) developed the 802.11 specification for wireless LAN technology. 802.11 specifies over-the-air interface between a wireless client and a base station, or between two wireless clients. WLAN 802.11 standards also have security protocols that were developed to provide the same level of security as that of a wired LAN.
The first of these protocols is Wired Equivalent Privacy (WEP). WEP provides security by encrypting data sent over radio waves from end point to end point.
The second WLAN security protocol is Wi-Fi Protected Access (WPA). WPA was developed as an upgrade to the security features of WEP. It works with existing products that are WEP-enabled but provides two key improvements: improved data encryption through the temporal key integrity protocol (TKIP) which scrambles the keys using a hashing algorithm. It has means for integrity-checking to ensure that keys have not been tampered with. WPA also provides user authentication with the extensible authentication protocol (EAP).
Wireless Protocols
Specification |
Data Rate |
Modulation Scheme |
Security |
802.11 |
1 or 2 Mbps in the 2.4 GHz band |
FHSS, DSSS |
WEP and WPA |
802.11a |
54 Mbps in the 5 GHz band |
OFDM |
WEP and WPA |
802.11b/High Rate/Wi-Fi |
11 Mbps (with a fallback to 5.5, 2, and 1 Mbps) in the 2.4 GHz band |
DSSS with CCK |
WEP and WPA |
802.11g/Wi-Fi |
54 Mbps in the 2.4 GHz band |
OFDM when above 20Mbps, DSSS with CCK when below 20Mbps |
WEP and WPA |
More than just a technology, the Internet has become a way of life for many people, and it has spurred a revolution of sorts for both public and private sharing of information. The most popular source of information about almost anything, the Internet is used daily by technical and non-technical users alike.
With the meteoric rise in demand for connectivity, the Internet has become a major communications highway for millions of users. It is a decentralized system of linked networks that are worldwide in scope. It facilitates data communication services such as remote log-in, file transfer, electronic mail, the World Wide Web and newsgroups. It consists of independent hosts of computers that can designate which Internet services to use and which of their local services to make available to the global community.
Initially restricted to military and academic institutions, the Internet now operates on a three-level hierarchy composed of backbone networks, mid-level networks and stub networks. It is a full-fledged conduit for any and all forms of information and commerce. Internet websites now provide personal, educational, political and economic resources to virtually any point on the planet.
With advancements in browser-based software for the Internet, many private organizations have implemented intranets. An intranet is a private network utilizing Internet-type tools, but available only within that organization. For large organizations, an intranet provides easy access to corporate information for designated employees.
While an intranet is used to disseminate confidential information within a corporation, an extranet is commonly used by companies to share data in a secure fashion with their business partners. Internet-type tools are used by content providers to update the extranet. Encryption and user authentication means are provided to protect the information, and to ensure that designated people with the proper access privileges are allowed to view it.
Ethernet is the most popular physical layer LAN technology in use today. It defines the number of conductors that are required for a connection, the performance thresholds that can be expected, and provides the framework for data transmission. A standard Ethernet network can transmit data at a rate up to 10 Megabits per second (10 Mbps). Other LAN types include Token Ring, Fast Ethernet, Gigabit Ethernet, 10 Gigabit Ethernet, Fiber Distributed Data Interface (FDDI), Asynchronous Transfer Mode (ATM) and LocalTalk.
Ethernet is popular because it strikes a good balance between speed, cost and ease of installation. These benefits, combined with wide acceptance in the computer marketplace and the ability to support virtually all popular network protocols, make Ethernet an ideal networking technology for most computer users today.
The Institute for Electrical and Electronic Engineers developed an Ethernet standard known as IEEE Standard 802.3. This standard defines rules for configuring an Ethernet network and also specifies how the elements in an Ethernet network interact with one another. By adhering to the IEEE standard, network equipment and network protocols can communicate efficiently.
The Fast Ethernet standard (IEEE 802.3u) has been established for Ethernet networks that need higher transmission speeds. This standard raises the Ethernet speed limit from 10 Mbps to 100 Mbps with only minimal changes to the existing cable structure. Fast Ethernet provides faster throughput for video, multimedia, graphics, Internet surfing and stronger error detection and correction.
There are three types of Fast Ethernet: 100BASE-TX for use with level 5 UTP cable; 100BASE-FX for use with fiber-optic cable; and 100BASE-T4 which utilizes an extra two wires for use with level 3 UTP cable. The 100BASE-TX standard has become the most popular due to its close compatibility with the 10BASE-T Ethernet standard.
Network managers who want to incorporate Fast Ethernet into an existing configuration are required to make many decisions. The number of users in each site on the network that need the higher throughput must be determined; which segments of the backbone need to be reconfigured specifically for 100BASE-T; plus what hardware is necessary in order to connect the 100BASE-T segments with existing 10BASE-T segments. Gigabit Ethernet is a future technology that promises a migration path beyond Fast Ethernet so the next generation of networks will support even higher data transfer speeds.
Gigabit Ethernet was developed to meet the need for faster communication networks with applications such as multimedia and Voice over IP (VoIP). Also known as "gigabit-Ethernet-over-copper" or 1000Base-T, GigE is a version of Ethernet that runs at speeds 10 times faster than 100Base-T. It is defined in the IEEE 802.3 standard and is currently used as an enterprise backbone. Existing Ethernet LANs with 10 and 100 Mbps cards can feed into a Gigabit Ethernet backbone to interconnect high performance switches, routers and servers.
From the data link layer of the OSI model upward, the look and implementation of Gigabit Ethernet is identical to that of Ethernet. The most important differences between Gigabit Ethernet and Fast Ethernet include the additional support of full duplex operation in the MAC layer and the data rates.
10 Gigabit Ethernet is the fastest and most recent of the Ethernet standards. IEEE 802.3ae defines a version of Ethernet with a nominal rate of 10Gbits/s that makes it 10 times faster than Gigabit Ethernet.
Unlike other Ethernet systems, 10 Gigabit Ethernet is based entirely on the use of optical fiber connections. This developing standard is moving away from a LAN design that broadcasts to all nodes, toward a system which includes some elements of wide area routing. As it is still very new, which of the standards will gain commercial acceptance has yet to be determined.
ATM is a cell-based fast-packet communication technique that can support data-transfer rates from sub-T1 speeds to 10 Gbps. ATM achieves its high speeds in part by transmitting data in fixed-size cells and dispensing with error-correction protocols. It relies on the inherent integrity of digital lines to ensure data integrity.
ATM can be integrated into an existing network as needed without having to update the entire network. Its fixed-length cell-relay operation is the signaling technology of the future and offers more predictable performance than variable length frames. Networks are extremely versatile and an ATM network can connect points in a building, or across the country, and still be treated as a single network.
PoE is a solution in which an electrical current is run to networking hardware over the Ethernet Category 5 cable or higher. This solution does not require an extra AC power cord at the product location. This minimizes the amount of cable needed as well as eliminates the difficulties and cost of installing extra outlets.
Name |
IEEE Standard |
Data Rate |
Media Type |
Maximum Distance |
Ethernet |
802.3 |
10 Mbps |
10Base-T |
100 meters |
Fast Ethernet/ |
100 Mbps |
100Base-TX |
100 meters | |
Gigabit Ethernet/ |
802.3z |
1000 Mbps |
1000Base-T |
100 meters |
10 Gigabit Ethernet |
10 Gbps |
10GBase-SR |
300 meters |
Token Ring is another form of network configuration. It differs from Ethernet in that all messages are transferred in one direction along the ring at all times. Token Ring networks sequentially pass a “token” to each connected device. When the token arrives at a particular computer (or device), the recipient is allowed to transmit data onto the network. Since only one device may be transmitting at any given time, no data collisions occur. Access to the network is guaranteed, and time-sensitive applications can be supported. However, these benefits come at a price. Component costs are usually higher, and the networks themselves are considered to be more complex and difficult to implement. Various PC vendors have been proponents of Token Ring networks.
After a physical connection has been established, network protocols define the standards that allow computers to communicate. A protocol establishes the rules and encoding specifications for sending data. This defines how computers identify one another on a network, the form that the data should take in transit, and how this information is processed once it reaches its final destination. Protocols also define procedures for determining the type of error checking that will be used, the data compression method, if one is needed, how the sending device will indicate that it has finished sending a message, how the receiving device will indicate that it has received a message, and the handling of lost or damaged transmissions or "packets".
The main types of network protocols in use today are: TCP/IP (for UNIX, Windows NT, Windows 95 and other platforms); IPX (for Novell NetWare); DECnet (for networking Digital Equipment Corp. computers); AppleTalk (for Macintosh computers), and NetBIOS/NetBEUI (for LAN Manager and Windows NT networks).
Although each network protocol is different, they all share the same physical cabling. This common method of accessing the physical network allows multiple protocols to peacefully coexist over the network media, and allows the builder of a network to use common hardware for a variety of protocols. This concept is known as "protocol independence," which means that devices which are compatible at the physical and data link layers allow the user to run many different protocols over the same medium.
The Open System Interconnection (OSI) model specifies how dissimilar computing devices such as Network Interface Cards (NICs), bridges and routers exchange data over a network by offering a networking framework for implementing protocols in seven layers. Beginning at the application layer, control is passed from one layer to the next. The following describes the seven layers as defined by the OSI model, shown in the order they occur whenever a user transmits information.
Layer 7: Application
This layer supports the application and end-user processes. Within this layer, user privacy is considered and communication partners, service and constraints are all identified. File transfers, email, Telnet and FTP applications are all provided within this layer.
Layer 6: Presentation (Syntax)
Within this layer, information is translated back and forth between application and network formats. This translation transforms the information into data the application layer and network recognize regardless of encryption and formatting.
Layer 5: Session
Within this layer, connections between applications are made, managed and terminated as needed to allow for data exchanges between applications at each end of a dialogue.
Layer 4: Transport
Complete data transfer is ensured as information is transferred transparently between systems in this layer. The transport layer also assures appropriate flow control and end-to-end error recovery.
Layer 3: Network
Using switching and routing technologies, this layer is responsible for creating virtual circuits to transmit information from node to node. Other functions include routing, forwarding, addressing, internetworking, error and congestion control, and packet sequencing.
Layer 2: Data Link
Information in data packets are encoded and decoded into bits within this layer. Errors from the physical layer flow control and frame synchronization are corrected here utilizing transmission protocol knowledge and management. This layer consists of two sub layers: the Media Access Control (MAC) layer, which controls the way networked computers gain access to data and transmit it, and the Logical Link Control (LLC) layer, which controls frame synchronization, flow control and error checking.
Layer 1: Physical
This layer enables hardware to send and receive data over a carrier such as cabling, a card or other physical means. It conveys the bitstream through the network at the electrical and mechanical level. Fast Ethernet, RS232, and ATM are all protocols with physical layer components.
This order is then reversed as information is received, so that the physical layer is the first and application layer is the final layer that information passes through.
In order to understand standard Ethernet code, one must understand what each digit means. Following is a guide:
Guide to Ethernet Coding
10 |
at the beginning means the network operates at 10Mbps. |
BASE |
means the type of signaling used is baseband. |
2 or 5 |
at the end indicates the maximum cable length in meters. |
T |
the end stands for twisted-pair cable. |
X |
at the end stands for full duplex-capable cable. |
FL |
at the end stands for fiber optic cable. |
For example: 100BASE-TX indicates a Fast Ethernet connection (100 Mbps) that uses a twisted pair cable capable of full-duplex transmissions.
An important part of designing and installing an Ethernet is selecting the appropriate Ethernet medium. There are four major types of media in use today: Thickwire for 10BASE5 networks; thin coax for 10BASE2 networks; unshielded twisted pair (UTP) for 10BASE-T networks; and fiber optic for 10BASE-FL or Fiber-Optic Inter-Repeater Link (FOIRL) networks. This wide variety of media reflects the evolution of Ethernet and also points to the technology's flexibility. Thickwire was one of the first cabling systems used in Ethernet, but it was expensive and difficult to use. This evolved to thin coax, which is easier to work with and less expensive. It is important to note that each type of Ethernet, Fast Ethernet, Gigabit Ethernet, 10 Gigabit Ethernet, has its own preferred media types.
The most popular wiring schemes are 10BASE-T and 100BASE-TX, which use unshielded twisted pair (UTP) cable. This is similar to telephone cable and comes in a variety of grades, with each higher grade offering better performance. Level 5 cable is the highest, most expensive grade, offering support for transmission rates of up to 100 Mbps. Level 4 and level 3 cable are less expensive, but cannot support the same data throughput speeds; level 4 cable can support speeds of up to 20 Mbps; level 3 up to 16 Mbps. The 100BASE-T4 standard allows for support of 100 Mbps Ethernet over level 3 cables, but at the expense of adding another pair of wires (4 pair instead of the 2 pair used for 10BASE-T). For most users, this is an awkward scheme and therefore 100BASE-T4 has seen little popularity. Level 2 and level 1 cables are not used in the design of 10BASE-T networks.
For specialized applications, fiber-optic, or 10BASE-FL, Ethernet segments are popular. Fiber-optic cable is more expensive, but it is invaluable in situations where electronic emissions and environmental hazards are a concern. Fiber-optic cable is often used in inter-building applications to insulate networking equipment from electrical damage caused by lightning. Because it does not conduct electricity, fiber-optic cable can also be useful in areas where heavy electromagnetic interference is present, such as on a factory floor. The Ethernet standard allows for fiber-optic cable segments up to two kilometers long, making fiber-optic Ethernet perfect for connecting nodes and buildings that are otherwise not reachable with copper media.
Cable Grade Capabilities
Cable Name |
Makeup |
Frequency Support |
Data Rate |
Network Compatibility |
Cat-5 |
4 twisted pairs of copper wire -- terminated by RJ45 connectors |
100 MHz |
Up to 1000Mbps |
ATM, Token Ring,1000Base-T, 100Base-TX, 10Base-T |
Cat-5e |
4 twisted pairs of copper wire -- terminated by RJ45 connectors |
100 MHz |
Up to 1000Mbps |
10Base-T, 100Base-TX, 1000Base-T |
Cat-6 |
4 twisted pairs of copper wire -- terminated by RJ45 connectors |
250 MHz |
1000Mbps |
10Base-T, 100Base-TX, 1000Base-T |
Network topology is the geometric arrangement of nodes and cable links in a LAN. Two general configurations are used, bus and star. These two topologies define how nodes are connected to one another in a communication network. A node is an active device connected to the network, such as a computer or a printer. A node can also be a piece of networking equipment such as a hub, switch or a router.
A bus topology consists of nodes linked together in a series with each node connected to a long cable or bus. Many nodes can tap into the bus and begin communication with all other nodes on that cable segment. A break anywhere in the cable will usually cause the entire segment to be inoperable until the break is repaired. Examples of bus topology include 10BASE2 and 10BASE5.
10BASE-T Ethernet and Fast Ethernet use a star topology where access is controlled by a central computer. Generally a computer is located at one end of the segment, and the other end is terminated in central location with a hub or a switch. Because UTP is often run in conjunction with telephone cabling, this central location can be a telephone closet or other area where it is convenient to connect the UTP segment to a backbone. The primary advantage of this type of network is reliability, for if one of these 'point-to-point' segments has a break; it will only affect the two nodes on that link. Other computer users on the network continue to operate as if that segment were non-existent.
Ethernet is a shared medium, so there are rules for sending packets of data to avoid conflicts and to protect data integrity. Nodes determine when the network is available for sending packets. It is possible that two or more nodes at different locations will attempt to send data at the same time. When this happens, a packet collision occurs.
Minimizing collisions is a crucial element in the design and operation of networks. Increased collisions are often the result of too many users on the network. This leads to competition for network bandwidth and can slow the performance of the network from the user's point of view. Segmenting the network is one way of reducing an overcrowded network, i.e., by dividing it into different pieces logically joined together with a bridge or switch.
In order to manage collisions Ethernet uses a protocol called Carrier Sense Multiple Access/Collision Detection (CSMA/CD). CSMA/CD is a type of contention protocol that defines how to respond when a collision is detected, or when two devices attempt to transmit packages simultaneously. Ethernet allows each device to send messages at any time without having to wait for network permission; thus, there is a high possibility that devices may try to send messages at the same time.
After detecting a collision, each device that was transmitting a packet delays a random amount of time before re-transmitting the packet. If another collision occurs, the device waits twice as long before trying to re-transmit.
The standards and technology just discussed will help define the specific products that network managers use to build Ethernet networks. The following presents the key products needed to build an Ethernet LAN.
Transceivers are also referred to as Medium Access Units (MAUs). They are used to connect nodes to the various Ethernet media. Most computers and network interface cards contain a built-in 10BASE-T or 10BASE2 transceiver which allows them to be connected directly to Ethernet without the need for an external transceiver.
Many Ethernet devices provide an attachment unit interface (AUI) connector to allow the user to connect to any type of medium via an external transceiver. The AUI connector consists of a 15-pin D-shell type connector, female on the computer side, male on the transceiver side.
For Fast Ethernet networks, a new interface called the MII (Media Independent Interface) was developed to offer a flexible way to support 100 Mbps connections. The MII is a popular way to connect 100BASE-FX links to copper-based Fast Ethernet devices.
Network Interface Cards, commonly referred to as NICs, are used to connect a PC to a network. The NIC provides a physical connection between the networking cable and the computer's internal bus. Different computers have different bus architectures. PCI bus slots are most commonly found on 486/Pentium PCs and ISA expansion slots are commonly found on 386 and older PCs. NICs come in three basic varieties: 8-bit, 16-bit, and 32-bit. The larger the number of bits that can be transferred to the NIC, the faster the NIC can transfer data to the network cable. Most NICs are designed for a particular type of network, protocol, and medium, though some can serve multiple networks.
Many NIC adapters comply with plug-and-play specifications. On these systems, NICs are automatically configured without user intervention, while on non-plug-and-play systems, configuration is done manually through a set-up program and/or DIP switches.
Cards are available to support almost all networking standards. Fast Ethernet NICs are often 10/100 capable, and will automatically set to the appropriate speed. Gigabit Ethernet NICs are 10/100/1000 capable with auto negotiation depending on the user’s Ethernet speed. Full duplex networking is another option where a dedicated connection to a switch allows a NIC to operate at twice the speed.
Hubs/repeaters are used to connect together two or more Ethernet segments of any type of medium. In larger designs, signal quality begins to deteriorate as segments exceed their maximum length. Hubs provide the signal amplification required to allow a segment to be extended a greater distance. A hub repeats any incoming signal to all ports.
Ethernet hubs are necessary in star topologies such as 10BASE-T. A multi-port twisted pair hub allows several point-to-point segments to be joined into one network. One end of the point-to-point link is attached to the hub and the other is attached to the computer. If the hub is attached to a backbone, then all computers at the end of the twisted pair segments can communicate with all the hosts on the backbone. The number and type of hubs in any one-collision domain is limited by the Ethernet rules. These repeater rules are discussed in more detail later.
A very important fact to note about hubs is that they only allow users to share Ethernet. A network of hubs/repeaters is termed a "shared Ethernet," meaning that all members of the network are contending for transmission of data onto a single network (collision domain). A hub/repeater propagates all electrical signals including the invalid ones. Therefore, if a collision or electrical interference occurs on one segment, repeaters make it appear on all others as well. This means that individual members of a shared network will only get a percentage of the available network bandwidth.
Basically, the number and type of hubs in any one collision domain for 10Mbps Ethernet is limited by the following rules:
Network Type |
Max Nodes Per Segment |
Max Distance Per Segment |
10BASE-T |
2 |
100m |
10BASE-FL |
2 |
2000m |
Types of Networks
In describing the basics of networking technology, it will be helpful to explain the different types of networks in use.
Local Area Networks (LANs)
A network is any collection of independent computers that exchange information with each other over a shared communication medium. Local Area Networks or LANs are usually confined to a limited geographic area, such as a single building or a college campus. LANs can be small, linking as few as three computers, but can often link hundreds of computers used by thousands of people. The development of standard networking protocols and media has resulted in worldwide proliferation of LANs throughout business and educational organizations.
Wide Area Networks (WANs)
Often elements of a network are widely separated physically. Wide area networking combines multiple LANs that are geographically separate. This is accomplished by connecting the several LANs with dedicated leased lines such as a T1 or a T3, by dial-up phone lines (both synchronous and asynchronous), by satellite links and by data packet carrier services. WANs can be as simple as a modem and a remote access server for employees to dial into, or it can be as complex as hundreds of branch offices globally linked. Special routing protocols and filters minimize the expense of sending data over vast distances.
Wireless Local Area Networks (WLANs)
Wireless LANs, or WLANs, use radio frequency (RF) technology to transmit and receive data over the air. This minimizes the need for wired connections. WLANs give users mobility as they allow connection to a local area network without having to be physically connected by a cable. This freedom means users can access shared resources without looking for a place to plug in cables, provided that their terminals are mobile and within the designated network coverage area. With mobility, WLANs give flexibility and increased productivity, appealing to both entrepreneurs and to home users. WLANs may also enable network administrators to connect devices that may be physically difficult to reach with a cable.
The Institute for Electrical and Electronic Engineers (IEEE) developed the 802.11 specification for wireless LAN technology. 802.11 specifies over-the-air interface between a wireless client and a base station, or between two wireless clients. WLAN 802.11 standards also have security protocols that were developed to provide the same level of security as that of a wired LAN.
The first of these protocols is Wired Equivalent Privacy (WEP). WEP provides security by encrypting data sent over radio waves from end point to end point.The second WLAN security protocol is Wi-Fi Protected Access (WPA). WPA was developed as an upgrade to the security features of WEP. It works with existing products that are WEP-enabled but provides two key improvements: improved data encryption through the temporal key integrity protocol (TKIP) which scrambles the keys using a hashing algorithm. It has means for integrity-checking to ensure that keys have not been tampered with. WPA also provides user authentication with the extensible authentication protocol (EAP).
Wireless Protocols
| Specification | Data Rate | Modulation Scheme | Security |
| 802.11 | 1 or 2 Mbps in the 2.4 GHz band | FHSS, DSSS | WEP and WPA |
| 802.11a | 54 Mbps in the 5 GHz band | OFDM | WEP and WPA |
| 802.11b/High Rate/Wi-Fi | 11 Mbps (with a fallback to 5.5, 2, and 1 Mbps) in the 2.4 GHz band | DSSS with CCK | WEP and WPA |
| 802.11g/Wi-Fi | 54 Mbps in the 2.4 GHz band | OFDM when above 20Mbps, DSSS with CCK when below 20Mbps | WEP and WPA |
More than just a technology, the Internet has become a way of life for many people, and it has spurred a revolution of sorts for both public and private sharing of information. The most popular source of information about almost anything, the Internet is used daily by technical and non-technical users alike.
With the meteoric rise in demand for connectivity, the Internet has become a major communications highway for millions of users. It is a decentralized system of linked networks that are worldwide in scope. It facilitates data communication services such as remote log-in, file transfer, electronic mail, the World Wide Web and newsgroups. It consists of independent hosts of computers that can designate which Internet services to use and which of their local services to make available to the global community.
Initially restricted to military and academic institutions, the Internet now operates on a three-level hierarchy composed of backbone networks, mid-level networks and stub networks. It is a full-fledged conduit for any and all forms of information and commerce. Internet websites now provide personal, educational, political and economic resources to virtually any point on the planet.
With advancements in browser-based software for the Internet, many private organizations have implemented intranets. An intranet is a private network utilizing Internet-type tools, but available only within that organization. For large organizations, an intranet provides easy access to corporate information for designated employees.
While an intranet is used to disseminate confidential information within a corporation, an extranet is commonly used by companies to share data in a secure fashion with their business partners. Internet-type tools are used by content providers to update the extranet. Encryption and user authentication means are provided to protect the information, and to ensure that designated people with the proper access privileges are allowed to view it.
Ethernet is the most popular physical layer LAN technology in use today. It defines the number of conductors that are required for a connection, the performance thresholds that can be expected, and provides the framework for data transmission. A standard Ethernet network can transmit data at a rate up to 10 Megabits per second (10 Mbps). Other LAN types include Token Ring, Fast Ethernet, Gigabit Ethernet, 10 Gigabit Ethernet, Fiber Distributed Data Interface (FDDI), Asynchronous Transfer Mode (ATM) and LocalTalk.
Ethernet is popular because it strikes a good balance between speed, cost and ease of installation. These benefits, combined with wide acceptance in the computer marketplace and the ability to support virtually all popular network protocols, make Ethernet an ideal networking technology for most computer users today.
The Institute for Electrical and Electronic Engineers developed an Ethernet standard known as IEEE Standard 802.3. This standard defines rules for configuring an Ethernet network and also specifies how the elements in an Ethernet network interact with one another. By adhering to the IEEE standard, network equipment and network protocols can communicate efficiently.
The Fast Ethernet standard (IEEE 802.3u) has been established for Ethernet networks that need higher transmission speeds. This standard raises the Ethernet speed limit from 10 Mbps to 100 Mbps with only minimal changes to the existing cable structure. Fast Ethernet provides faster throughput for video, multimedia, graphics, Internet surfing and stronger error detection and correction.
There are three types of Fast Ethernet: 100BASE-TX for use with level 5 UTP cable; 100BASE-FX for use with fiber-optic cable; and 100BASE-T4 which utilizes an extra two wires for use with level 3 UTP cable. The 100BASE-TX standard has become the most popular due to its close compatibility with the 10BASE-T Ethernet standard.
Network managers who want to incorporate Fast Ethernet into an existing configuration are required to make many decisions. The number of users in each site on the network that need the higher throughput must be determined; which segments of the backbone need to be reconfigured specifically for 100BASE-T; plus what hardware is necessary in order to connect the 100BASE-T segments with existing 10BASE-T segments. Gigabit Ethernet is a future technology that promises a migration path beyond Fast Ethernet so the next generation of networks will support even higher data transfer speeds.
Gigabit Ethernet was developed to meet the need for faster communication networks with applications such as multimedia and Voice over IP (VoIP). Also known as "gigabit-Ethernet-over-copper" or 1000Base-T, GigE is a version of Ethernet that runs at speeds 10 times faster than 100Base-T. It is defined in the IEEE 802.3 standard and is currently used as an enterprise backbone. Existing Ethernet LANs with 10 and 100 Mbps cards can feed into a Gigabit Ethernet backbone to interconnect high performance switches, routers and servers.
From the data link layer of the OSI model upward, the look and implementation of Gigabit Ethernet is identical to that of Ethernet. The most important differences between Gigabit Ethernet and Fast Ethernet include the additional support of full duplex operation in the MAC layer and the data rates.
10 Gigabit Ethernet is the fastest and most recent of the Ethernet standards. IEEE 802.3ae defines a version of Ethernet with a nominal rate of 10Gbits/s that makes it 10 times faster than Gigabit Ethernet.
Unlike other Ethernet systems, 10 Gigabit Ethernet is based entirely on the use of optical fiber connections. This developing standard is moving away from a LAN design that broadcasts to all nodes, toward a system which includes some elements of wide area routing. As it is still very new, which of the standards will gain commercial acceptance has yet to be determined.
ATM is a cell-based fast-packet communication technique that can support data-transfer rates from sub-T1 speeds to 10 Gbps. ATM achieves its high speeds in part by transmitting data in fixed-size cells and dispensing with error-correction protocols. It relies on the inherent integrity of digital lines to ensure data integrity.
ATM can be integrated into an existing network as needed without having to update the entire network. Its fixed-length cell-relay operation is the signaling technology of the future and offers more predictable performance than variable length frames. Networks are extremely versatile and an ATM network can connect points in a building, or across the country, and still be treated as a single network.
PoE is a solution in which an electrical current is run to networking hardware over the Ethernet Category 5 cable or higher. This solution does not require an extra AC power cord at the product location. This minimizes the amount of cable needed as well as eliminates the difficulties and cost of installing extra outlets.
| Name | IEEE Standard | Data Rate | Media Type | Maximum Distance |
| Ethernet | 802.3 | 10 Mbps | 10Base-T | 100 meters |
| Fast Ethernet/ 100Base-T |
802.3u | 100 Mbps | 100Base-TX 100Base-FX |
100 meters 2000 meters |
| Gigabit Ethernet/ GigE |
802.3z | 1000 Mbps | 1000Base-T 1000Base-SX 1000Base-LX |
100 meters 275/550 meters 550/5000 meters |
| 10 Gigabit Ethernet | IEEE 802.3ae | 10 Gbps | 10GBase-SR 10GBase-LX4 10GBase-LR/ER 10GBase-SW/LW/EW |
300 meters 300m MMF/ 10km SMF 10km/40km 300m/10km/40km |
Token Ring is another form of network configuration. It differs from Ethernet in that all messages are transferred in one direction along the ring at all times. Token Ring networks sequentially pass a “token” to each connected device. When the token arrives at a particular computer (or device), the recipient is allowed to transmit data onto the network. Since only one device may be transmitting at any given time, no data collisions occur. Access to the network is guaranteed, and time-sensitive applications can be supported. However, these benefits come at a price. Component costs are usually higher, and the networks themselves are considered to be more complex and difficult to implement. Various PC vendors have been proponents of Token Ring networks.
After a physical connection has been established, network protocols define the standards that allow computers to communicate. A protocol establishes the rules and encoding specifications for sending data. This defines how computers identify one another on a network, the form that the data should take in transit, and how this information is processed once it reaches its final destination. Protocols also define procedures for determining the type of error checking that will be used, the data compression method, if one is needed, how the sending device will indicate that it has finished sending a message, how the receiving device will indicate that it has received a message, and the handling of lost or damaged transmissions or "packets".
The main types of network protocols in use today are: TCP/IP (for UNIX, Windows NT, Windows 95 and other platforms); IPX (for Novell NetWare); DECnet (for networking Digital Equipment Corp. computers); AppleTalk (for Macintosh computers), and NetBIOS/NetBEUI (for LAN Manager and Windows NT networks).
Although each network protocol is different, they all share the same physical cabling. This common method of accessing the physical network allows multiple protocols to peacefully coexist over the network media, and allows the builder of a network to use common hardware for a variety of protocols. This concept is known as "protocol independence," which means that devices which are compatible at the physical and data link layers allow the user to run many different protocols over the same medium.
The Open System Interconnection (OSI) model specifies how dissimilar computing devices such as Network Interface Cards (NICs), bridges and routers exchange data over a network by offering a networking framework for implementing protocols in seven layers. Beginning at the application layer, control is passed from one layer to the next. The following describes the seven layers as defined by the OSI model, shown in the order they occur whenever a user transmits information.
Layer 7: Application
This layer supports the application and end-user processes. Within this layer, user privacy is considered and communication partners, service and constraints are all identified. File transfers, email, Telnet and FTP applications are all provided within this layer.
Layer 6: Presentation (Syntax)
Within this layer, information is translated back and forth between application and network formats. This translation transforms the information into data the application layer and network recognize regardless of encryption and formatting.
Layer 5: Session
Within this layer, connections between applications are made, managed and terminated as needed to allow for data exchanges between applications at each end of a dialogue.
Layer 4: Transport
Complete data transfer is ensured as information is transferred transparently between systems in this layer. The transport layer also assures appropriate flow control and end-to-end error recovery.
Layer 3: Network
Using switching and routing technologies, this layer is responsible for creating virtual circuits to transmit information from node to node. Other functions include routing, forwarding, addressing, internetworking, error and congestion control, and packet sequencing.
Layer 2: Data Link
Information in data packets are encoded and decoded into bits within this layer. Errors from the physical layer flow control and frame synchronization are corrected here utilizing transmission protocol knowledge and management. This layer consists of two sub layers: the Media Access Control (MAC) layer, which controls the way networked computers gain access to data and transmit it, and the Logical Link Control (LLC) layer, which controls frame synchronization, flow control and error checking.
Layer 1: Physical
This layer enables hardware to send and receive data over a carrier such as cabling, a card or other physical means. It conveys the bitstream through the network at the electrical and mechanical level. Fast Ethernet, RS232, and ATM are all protocols with physical layer components.
This order is then reversed as information is received, so that the physical layer is the first and application layer is the final layer that information passes through.
In order to understand standard Ethernet code, one must understand what each digit means. Following is a guide:
Guide to Ethernet Coding
| 10 | at the beginning means the network operates at 10Mbps. |
| BASE | means the type of signaling used is baseband. |
| 2 or 5 | at the end indicates the maximum cable length in meters. |
| T | the end stands for twisted-pair cable. |
| X | at the end stands for full duplex-capable cable. |
| FL | at the end stands for fiber optic cable. |
For example: 100BASE-TX indicates a Fast Ethernet connection (100 Mbps) that uses a twisted pair cable capable of full-duplex transmissions.
An important part of designing and installing an Ethernet is selecting the appropriate Ethernet medium. There are four major types of media in use today: Thickwire for 10BASE5 networks; thin coax for 10BASE2 networks; unshielded twisted pair (UTP) for 10BASE-T networks; and fiber optic for 10BASE-FL or Fiber-Optic Inter-Repeater Link (FOIRL) networks. This wide variety of media reflects the evolution of Ethernet and also points to the technology's flexibility. Thickwire was one of the first cabling systems used in Ethernet, but it was expensive and difficult to use. This evolved to thin coax, which is easier to work with and less expensive. It is important to note that each type of Ethernet, Fast Ethernet, Gigabit Ethernet, 10 Gigabit Ethernet, has its own preferred media types.
The most popular wiring schemes are 10BASE-T and 100BASE-TX, which use unshielded twisted pair (UTP) cable. This is similar to telephone cable and comes in a variety of grades, with each higher grade offering better performance. Level 5 cable is the highest, most expensive grade, offering support for transmission rates of up to 100 Mbps. Level 4 and level 3 cable are less expensive, but cannot support the same data throughput speeds; level 4 cable can support speeds of up to 20 Mbps; level 3 up to 16 Mbps. The 100BASE-T4 standard allows for support of 100 Mbps Ethernet over level 3 cables, but at the expense of adding another pair of wires (4 pair instead of the 2 pair used for 10BASE-T). For most users, this is an awkward scheme and therefore 100BASE-T4 has seen little popularity. Level 2 and level 1 cables are not used in the design of 10BASE-T networks.
For specialized applications, fiber-optic, or 10BASE-FL, Ethernet segments are popular. Fiber-optic cable is more expensive, but it is invaluable in situations where electronic emissions and environmental hazards are a concern. Fiber-optic cable is often used in inter-building applications to insulate networking equipment from electrical damage caused by lightning. Because it does not conduct electricity, fiber-optic cable can also be useful in areas where heavy electromagnetic interference is present, such as on a factory floor. The Ethernet standard allows for fiber-optic cable segments up to two kilometers long, making fiber-optic Ethernet perfect for connecting nodes and buildings that are otherwise not reachable with copper media.
Cable Grade Capabilities
| Cable Name | Makeup | Frequency Support | Data Rate | Network Compatibility |
| Cat-5 | 4 twisted pairs of copper wire -- terminated by RJ45 connectors | 100 MHz | Up to 1000Mbps | ATM, Token Ring,1000Base-T, 100Base-TX, 10Base-T |
| Cat-5e | 4 twisted pairs of copper wire -- terminated by RJ45 connectors | 100 MHz | Up to 1000Mbps | 10Base-T, 100Base-TX, 1000Base-T |
| Cat-6 | 4 twisted pairs of copper wire -- terminated by RJ45 connectors | 250 MHz | 1000Mbps | 10Base-T, 100Base-TX, 1000Base-T |
Network topology is the geometric arrangement of nodes and cable links in a LAN. Two general configurations are used, bus and star. These two topologies define how nodes are connected to one another in a communication network. A node is an active device connected to the network, such as a computer or a printer. A node can also be a piece of networking equipment such as a hub, switch or a router.
A bus topology consists of nodes linked together in a series with each node connected to a long cable or bus. Many nodes can tap into the bus and begin communication with all other nodes on that cable segment. A break anywhere in the cable will usually cause the entire segment to be inoperable until the break is repaired. Examples of bus topology include 10BASE2 and 10BASE5.
General Topology Configurations
10BASE-T Ethernet and Fast Ethernet use a star topology where access is controlled by a central computer. Generally a computer is located at one end of the segment, and the other end is terminated in central location with a hub or a switch. Because UTP is often run in conjunction with telephone cabling, this central location can be a telephone closet or other area where it is convenient to connect the UTP segment to a backbone. The primary advantage of this type of network is reliability, for if one of these 'point-to-point' segments has a break; it will only affect the two nodes on that link. Other computer users on the network continue to operate as if that segment were non-existent.
Ethernet is a shared medium, so there are rules for sending packets of data to avoid conflicts and to protect data integrity. Nodes determine when the network is available for sending packets. It is possible that two or more nodes at different locations will attempt to send data at the same time. When this happens, a packet collision occurs.
Minimizing collisions is a crucial element in the design and operation of networks. Increased collisions are often the result of too many users on the network. This leads to competition for network bandwidth and can slow the performance of the network from the user's point of view. Segmenting the network is one way of reducing an overcrowded network, i.e., by dividing it into different pieces logically joined together with a bridge or switch.
In order to manage collisions Ethernet uses a protocol called Carrier Sense Multiple Access/Collision Detection (CSMA/CD). CSMA/CD is a type of contention protocol that defines how to respond when a collision is detected, or when two devices attempt to transmit packages simultaneously. Ethernet allows each device to send messages at any time without having to wait for network permission; thus, there is a high possibility that devices may try to send messages at the same time.
After detecting a collision, each device that was transmitting a packet delays a random amount of time before re-transmitting the packet. If another collision occurs, the device waits twice as long before trying to re-transmit.
The standards and technology just discussed will help define the specific products that network managers use to build Ethernet networks. The following presents the key products needed to build an Ethernet LAN.
Transceivers are also referred to as Medium Access Units (MAUs). They are used to connect nodes to the various Ethernet media. Most computers and network interface cards contain a built-in 10BASE-T or 10BASE2 transceiver which allows them to be connected directly to Ethernet without the need for an external transceiver.
Many Ethernet devices provide an attachment unit interface (AUI) connector to allow the user to connect to any type of medium via an external transceiver. The AUI connector consists of a 15-pin D-shell type connector, female on the computer side, male on the transceiver side.
For Fast Ethernet networks, a new interface called the MII (Media Independent Interface) was developed to offer a flexible way to support 100 Mbps connections. The MII is a popular way to connect 100BASE-FX links to copper-based Fast Ethernet devices.
Network Interface Cards, commonly referred to as NICs, are used to connect a PC to a network. The NIC provides a physical connection between the networking cable and the computer's internal bus. Different computers have different bus architectures. PCI bus slots are most commonly found on 486/Pentium PCs and ISA expansion slots are commonly found on 386 and older PCs. NICs come in three basic varieties: 8-bit, 16-bit, and 32-bit. The larger the number of bits that can be transferred to the NIC, the faster the NIC can transfer data to the network cable. Most NICs are designed for a particular type of network, protocol, and medium, though some can serve multiple networks.
Many NIC adapters comply with plug-and-play specifications. On these systems, NICs are automatically configured without user intervention, while on non-plug-and-play systems, configuration is done manually through a set-up program and/or DIP switches.
Cards are available to support almost all networking standards. Fast Ethernet NICs are often 10/100 capable, and will automatically set to the appropriate speed. Gigabit Ethernet NICs are 10/100/1000 capable with auto negotiation depending on the user’s Ethernet speed. Full duplex networking is another option where a dedicated connection to a switch allows a NIC to operate at twice the speed.
Hubs/repeaters are used to connect together two or more Ethernet segments of any type of medium. In larger designs, signal quality begins to deteriorate as segments exceed their maximum length. Hubs provide the signal amplification required to allow a segment to be extended a greater distance. A hub repeats any incoming signal to all ports.
Ethernet hubs are necessary in star topologies such as 10BASE-T. A multi-port twisted pair hub allows several point-to-point segments to be joined into one network. One end of the point-to-point link is attached to the hub and the other is attached to the computer. If the hub is attached to a backbone, then all computers at the end of the twisted pair segments can communicate with all the hosts on the backbone. The number and type of hubs in any one-collision domain is limited by the Ethernet rules. These repeater rules are discussed in more detail later.
A very important fact to note about hubs is that they only allow users to share Ethernet. A network of hubs/repeaters is termed a "shared Ethernet," meaning that all members of the network are contending for transmission of data onto a single network (collision domain). A hub/repeater propagates all electrical signals including the invalid ones. Therefore, if a collision or electrical interference occurs on one segment, repeaters make it appear on all others as well. This means that individual members of a shared network will only get a percentage of the available network bandwidth.
Basically, the number and type of hubs in any one collision domain for 10Mbps Ethernet is limited by the following rules:
| Network Type | Max Nodes Per Segment | Max Distance Per Segment |
| 10BASE-T | 2 |
100m |
| 10BASE-FL | 2 | 2000m |
| Next: Ethernet Tutorial Part II: Adding Speed |

This document provides users with the opportunity to use comprehensive test methods to validate the transmission performance characteristics of installed category 7, 6, 5e and lower grade twisted-pair cabling systems. The categories of balanced cabling systems in this bulletin correspond with the balanced cabling categories of ANSI/TIA/EIA-568-B.1, ANSI/TIA/EIA-568-B.2-1, and ISO/IEC 11801:2002.
Performance Specified in:
TIA/EIA-568-B.1 (category 5e), TIA/EIA-568-B.2-1 (category 6), and proposed TIA/EIA-568-B.2-10 (augmented category 6) ISO/IEC 11801:2002 2nd Edition (classes D, E and F) and proposed amendment 1 to ISO/IEC 11801:2002
Cabling Type |
Channel Insertion Loss (dB) |
Channel NEXT (dB) |
Channel ELFEXT (dB) |
Channel Return Loss (dB) |
Channel *ACR (dB) |
Category 5e/Class D (@ 100 MHz) |
24.0 |
30.1 |
17.4 |
10.0 |
6.1 |
Category 6/Class E (@ 100 MHz) |
21.7 |
39.9 |
23.3 |
12.0 |
18.2 |
Class 7/Class F (@ 100 MHz) |
20.8 |
62.9 |
44.4 |
12.0 |
42.1 |
*Not specified by TIA
Performance Specified in:
TIA/EIA-568-B.1 (category 5e), TIA/EIA-568-B.2-1 (category 6), and proposed TIA/EIA-568-B.2-10 (augmented category 6) ISO/IEC 11801:2002 2nd Edition (classes D, E and F) and proposed amendment to ISO/IEC 11801'2002
Cabling Type |
Permanent Link Insertion Loss (dB) |
Permanent Link NEXT (dB) |
Permanent Link ELFEXT (dB) |
Permanent Link Return Loss (dB) |
Permanent Link *ACR (dB) |
Category 5e/Class D (@ 100 MHz) |
20.4 |
32.3 |
18.6 |
12.0 |
11.9 |
Category 6/Class E (@ 100 MHz) |
18.5 |
41.8 |
24.2 |
14.0 |
23.3 |
Class 7/Class F (@ 100 MHz) |
17.7 |
65.0 |
46.0 |
14.0 |
47.3 |
Siemon Premium 5e UTP cable perfectly complements the performance of our category 5e outlets. Siemon cable exceeds all TIA/EIA and ISO/IEC requirements for category 5e transmission performance. Utilizing Siemon cable is the ideal way to ensure optimum channel performance and is essential for a complete end-to-end warranted system.
Part of the Premium 5e cabling system.
Supports any application designed for category 5e or lower cabling